Name: Introduction to Heavy Vehicle

 

Key Point: Discovery-based e-learning for Heavy Vehicle technology (aka “gamified” learning):

  • It requires the student to actually go through and answer questions and point things out in diagrams and animations.
  • Interactive simulation environments that allow students to execute tasks, interact with vehicle systems and components.
  • Students receive immediate feedback from the software. 
  • Instructors can also provide more detailed feedback.

 

Key Point: (3) Electude Heavy Vehicle Products 

  • Heavy Vehicle Essentials
      • Entire suite of HV products: Heavy Vehicle Systems + Heavy Vehicle Engines
  • Heavy Vehicle Systems
      • Covers suspension, steering with brakes, heating and air conditioning, electricity, and electronics, and transmissions.
  • Heavy Vehicle Engines
    •  Covers engine and engine performance, as well as hydraulics.

 

Key Point: “E-Companion Guide”

  • All topics are arranged by chapter
  • Since Electude leans on animations and images for discovery-based learning, the e-companion guide serves as an additional resource with extra information that is supplemental to what students learn in the lessons.
  • Learning takes place both in the e-learning lessons and through the text

 

Learning Example: Lesson: “Brake Chamber”

  • Animation-heavy, interactive lesson where the student has to click on various components of the animation in order to progress through the lesson (another example of “gamified learning”).
  • “Brake Chamber” Example”

In this example, a bicycle pump is being used to create air pressure that will engage the caliper. 

  • Step 1: Students will interact with the animation and get a realistic view.
    • For example, they can see the various components (ex: a compressor, a reservoir, and a pedal) and how they all work. 
  • Step 2: Students will thenanswer some questions based on the interaction they just completed.
  • Step 3: Students will progress to more interactive learning (ex: attaching a hose to the caliper)
    • In these lessons, students will need to point out certain components (ex: pointing out the brake chamber, operating the pump, etc.)
    • In this interactive learning, students will need to go through the whole rest of the process via clicking the animation (ex: operating the pump so it makes enough pressure to apply the brake pads).
  • Step 4: 
    • After the interactive piece is complete, students will be assessed with additional questions and true/false questions.
  • Step 5: Students will receive a guided feedback statement
    • If students answer incorrectly, the program will prompt a response that will guide students in the right direction
    • If students get stuck, they have the ability to write their instructor a question.

 

Go Back